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Showing posts from October, 2012

K12 Project and Assignment 4: Animate a Creature and a Monkey

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Sorry for the slow blogging–between my Blender classes on K12 (or k12?) and Japanese on the same system, I’ve hardly had much spare web time at all.  Now then, back to the namesake of the title of the post of the blog of the guy. As mentioned, I’ve animated my creature, “Jason the Jumper,” who is not jumping–merely walking.  I realized that I like to do a lot of background stuff, adding a soda drink, table and ground.  However, I did give Jason a path to follow.  I wanted to have him go up and down while running, but I decided it’d just be a lot of trouble for very little benefit. Second, my Assignment: Animate Suzanne.  This one I had a little too much fun with–it was more work.  However, this turned out as possibly my most difficult animation yet–I made the monkey flip.  I used both a path and manually moving it.  It’s hard to notice, but I also made a short path for the camera to follow–going down and then  zooming in (something I had to do to make sure the video c

K12 Project and Assignment 3: Build a Creature and a Monkey

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Did you notice I have no idea if the “k” in K12 is capitalized or uncapitalized?  See, in the last sentence, k12 was capitalized.  Yet in that previous sentence, K12 was lowercase.  And yet, in that previous sentence… well, you get the idea.  Anyway, Project 3 introduces modeling , and taught me something new–using a bump map texture; which makes the object look, well, bumpy.  It’s interestingly called “normal” in the influence section of the Texture panel.  My special addition for this project was using “emit” (same section, same panel) to get some parts of the creature to seem to glow.  Upon noticing that it wasn’t a huge change (as well as my not being able to see its eyes), I also changed the camera angle and provided some more lighting.  I actually noticed then that it looked like he was jumping down, so… well, I suppose a picture’s worth a thousand words. “Jason the Jumper”, as I call him, uses particles for the crashing-glass effect  The particles are on billboard