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Showing posts from May, 2013

Compositing!

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Done with Japanese part 二 of 四 (コンピューターで えを かくのが 大好きですよ)!!!  Beastly sorry for not blogging so long while I was finishing that up.  However, I have also been working on a completely (and I mean completely ) different aspect of Blender: the Node Editor! The Node Editor can be used for many different things, and a moderately new release of Blender added my favorite node ever (also the only one I happen to know): Keying!  In other words: green screening!!  I couldn't resist but to test this out with a professional semi professional rather small red and white blanket!  It took me a while to figure out how to save the rendering.  Fortunately, my book had the answer: I was connecting the keying node to a viewer node, which gives a preview, when I should have been connecting it to a composite node, which actually makes the image/movie show up on the rendering screen. What I was going for was a Harry Potter-style invisibility cloak effect.  Do I even need to say it didn't work

The Technical Stuff Behind Suzzane's Eye Bulge

Did I mention I'm back from Japan? Well then, how I managed the Suzzane eye bulge was by using shape keys .  Shape keys can transform an object's shape in a serious way--as in, having a cube transform into a car, an owl into a person (I always wondered how they did that), etc.  All you have to do is make a new shape key (Object Data Properties>Shape Keys> +), which will be the basis key.  Then, make another key.  After that, you can make all the changes you want to the model and that's it!  You can adjust the transformation between the two shape keys via a little slider which will appear on the menu. The Suzzane idea came from Jason van Gumster's Blender for Dummies .

A Breif Notice

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For whenever someone, while talking to me, uses a few words I'd rather not repeat: