Posts

Showing posts from November, 2016

We've Started Planning!

The entire ABYDOS crew (all four) have begun to collaborate and talk about work on ABYDOS II!  The project's planned to be a lot more collaborative than the first one, and it's also planned to not only explain the numerous questions in the original (some planned, some plotholes), but also to have a lot more in the way of character-driven moments and a stronger story itself.  As well, I've figured out several ways to up the ante on the effects, including a primitive alternative to motion tracking.  I'm definitely looking forward to making it, as well as getting some making-of videos up!