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Showing posts from August, 2015

Announcement: Project ABYDOS

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    Finally, I've decided to announce that I'm working on another After Effects project!  This one, called Abydos, will be a much larger-scale project than either of my previous relatively long projects; going for a more engaging storyline, actual personalities and hopefully some world-building.  As well, since Clash of the Jedi, my skills have improved quite a bit: the enemies are planned to be entirely CG, and energy effects will be both flashier and more realistic-looking.  It'll incorporate ideas from Project Mirai (which is on hold for now) and will quite possibly take place in the same universe.  Only time will tell for sure; a short video's coming in September, though (likely the title sequence).  Ignore the lights. 

Catching Up (Finally)

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Wow.  Between summer camp, a beach house and a week-long drive, I really haven't been doing much.  But anyway, here's my final project from the college class that I finished over two months ago !  Again using Cycles render, I built the room based on pictures, measurements and a self-made floor map of my grandparent's kitchen!  While it's a bit grainy (due to the Cycles mode) and it isn't the most interesting thing to look at, the room itself is possibly the most realistic thing I've rendered, using different ways of modeling (e.g. a very extruded circle for the furnace) and image textures!  It was a fantastic class, and I've learned a lot from it!