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ABYDOS II: Official Trailer

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It's here! I'd earlier considered posting a comedic, one-shot sketch, but I decided it'd be better to release a full trailer (hence why I'd said that an update video would come "soon" almost a full year ago). Hopefully it was worth the wait! And yes, the end does mean that I'll be tackling the numerous questions left open by the first film!  (...Except why ABYDOS' car looks like Chloe's.  The closest thing I had to an explanation for that is that their distinctive transport had a camouflage mechanism that got stuck in the rough shape of a blue box, and that would probably get me sued by the BBC.)  Ignore the lights.

Long-Delayed Update on ABYDOS II (Which Isn't Canceled [Plus, Even More BIONICLE])

So I've been keeping ABYDOS II progress under wraps for a while, and a good chunk of that has been related to scheduling--Spring saw slowdowns regarding college (which is resuming... uh, tomorrow, actually...), and I was away from my computer for a good chunk of Summer, but beyond that, I've been hard at work!  I'm pleased to announce that filming has FINISHED for the sequel, and that I'm a good chunk of the way through the visual effects and CGI!  This has definitely been quite an adventure, but it's coming to a close!  I should have a full teaser up soon (for real this time); I was originally planning a smaller, comedic one-shot take just to say we were done filming, but I decided a more relevant video would work better.  On a separate note, I've extracted and rigged some a number of 3D models from BIONICLE G2's mobile games, Mask of Creation and Mask of Control (which anyone interested can download from here and here , respectively)!  Unfortunately,