Posts

Showing posts from October, 2020

ABYDOS: Incursion is Released!

Image
Here it is! I'm really thankful to my siblings Klenda, Zorg and Leena for all the acting, improv-ing, re-voicing and consulting; each of them brought new things to the table that vastly improved the script and execution thereof. This has propelled my abilities incredibly far even through the span of the movie's production, and it's marked my first time working with several features and tactics, including inverse kinematics, luma-based sky replacement, (successful) in-Blender 3D tracking and more! I also decided to push myself as a filmmaker rather than solely as a VFX artist, especially concerning editing and screenwriting; while I wasn't going for film- level masterpiece (which, to borrow from a college-related book, would probably work about as well as attempting Flight of the Bumblebee after learning my first chords), I decided to go a bit more advanced with story structure, theme and motif this time as a step forward. Hope you like it!  Not sure if I'll keep

ABYDOS: Incursion Now has a Release Date!

2020 isn't the year of the impossible, just the basically unthinkable--like ABYDOS II getting released! Seriously, though, I'm pleased to announce that ABYDOS: Incursion will land on Friday, October 23rd, 2020!  Thanks to a lot of help and support from Klenda , Zorg and Leena , I have the final file rendered, backed up just in case and ready to launch! I'm looking forward to the release! Ignore the lights.

Kollege Katch-up: Illustrator!

Image
 Okay, let's hop right to it! I'll straight-up admit that I don't recall the details on this class as well as I do some others, so apologies in advance for a bit of vagueness ahead. My first assignment was to build a diagram; I decided to go with a more detailed version of the web server explanation I'd made earlier. There was quite a bit of copy-pasting here, but it does feel more straightforward than my previous attempt.       I developed this logo for Turbulence, the universe in which ABYDOS and its sequel take place. I decided to go for a reasonably straightforward approach--the letter T and (turbulent) wind. The drop shadow and other elements may be dated, but it's also designed to work in more minimalistic forms. My college project for this concerned sticking a logo on presets for business papers, calling cards, and so on.  Finally, my next assignment was perspective-based; I discovered quite a few interesting tools by this point, so I decided to take the prom