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Showing posts from May, 2021

Heracles Engineering Robotics Showcase: DANT-1C

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Exciting news: building on my promo work for Robotrio, we now have a showcase video for Dant! I worked on the writing, editing, and modeling/animation for this project, alongside some minor compositing/motion graphics and material work (although the more complex motion graphics were taken from stock video). I'd especially like to thank HahliNuva of Red Star Games for the cell shading used starting from the 30-second mark--which also marks the first time I've collaborated with someone else on a 3D project.   This is also the first time I've taken a hard look into node-based procedural textures, using them for the wood in Dant's stage (learning from a tutorial) and inspired by the game .kkreiger 's procedural work. Their lack of reliance on traditional textures makes them both convenient and future-proof, since deleting textures or even moving them (or moving the Blender files) will typically break image textures if they aren't packed.