Habemus Papem!

Pope Francis got elected today!  In celebration of the beginning of the 265th successor of St. Peter's pontificate, I decided to make this simulation!

Incidentally, this post was originally about my figuring out how smoke works in the physics engine--I had to set an invisible object as a "domain" object (where the smoke is allowed to be); give the domain a special texture, "Voxel Data," and tweak it's settings a bit; put another object inside the domain object and set it as a "flow" object--that is, the object where the smoke will come out from--; tweak it's settings even more (not to mention add and tweak a particle system and then assign it to the smoke settings); and finally end with smoke... as you can see, it's one of those simulations Blender needs a less complicated way to simulate... by the way, did you notice that this paragraph is not only one sentence, but is also digressing from the point?

To try to balance out the animation stuff with the theological point of this post, I'll also say a few things about the Pope.  Interestingly, Pope Francis is the first Pope to take a new name since Pope Lando in 913--exactly 1100 years ago, comparable to Pope Emeritus Benedict being the first retired Pope in over 600 years. 

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