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Showing posts from March, 2021

Robotrio Behind the Scenes: Ace McNacho in 3D, Part 2

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When I last left off, Ace didn't look bad, but there were a couple of issues. First off, at this point the color scheme felt extremely desaturated (see left), despite my choosing the exact colors--to the pixel--of the non-shadowed areas in Ace's character reference sheet. I consulted Leena about it, and it turned out that 2D Ace's darker colors were more saturated than his lighter colors, which helped the 2D image "pop" more. Sure enough, once I darkened and saturated Ace's coat to something of a mix between the two values, it looked much closer to Ace. Another issue was the lighting; the "window" was set up to emit light, but it was emitting a remarkably small amount of it--enough so that the fake lighting of the bottom-right corner was brighter than its "source." With that said, this was a pretty easy fix, and scaling the scene down to be closer to Ace's canon height forced me to redo the lighting anyway. The biggest change was

Robotrio Behind the Scenes: Ace McNacho in 3D, Part 1

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After revealing him on Twitter a few days ago, I'm proud to reveal what I've been working on these last few months: my sister Leena (Nephthys, for those who don't know) has hired me to do some 3D promo work for her original series, Robotrio! This was quite a journey, so I'll be doing two posts this time , but before I show you how I got there, I'd like to lead with the finished product: Ace McNacho, P.D.B. (next to his appearance in the series' first character video ; be sure to check it out !).   I first started Ace's construction without the outfit in mind, using some info Leena gave me on how his overall frame looked to take him into 3D. Given that much of the body was actually made of simple shapes like cylinders and rectangular cuboids, much of this was relatively straightforward, although the head was possibly the most complex shape on the model--so much so that it was the first item I attempted, j