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Showing posts from April, 2022

Tahu 2001 Animation Recreation (90th Anniversary Form)

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One shot was never enough.  With real life kicking in and my specializing in a different field, I honestly thought most of Blender was behind me, outside the occasional test or minor project. However, this is probably my most advanced full-CG Blender project yet! I'm really grateful to learn that life doesn't have to put an end to projects like this. In any case, this was a full, multi-camera project rendered in Eevee (although the mask in the final shot was rendered in Cycles), and it used no small part of everything I'd learned (and some I hadn't yet): HDRIs, shape keys, multiple cameras, animated procedural texturing, and even gravity/collision physics. (I still don't dare attempt fluid simulation; the lava in the second-to-final shot used up to 6 shape keys to imitate both generic "waves" and its reaction to the falling rock.) In the meantime, I used After Effects for some minor compositing, sound, all of the final shot outside the mask itself, an

New IB Epistemology Video, DaVinci Resolve, and The Adobe Post

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Hello all, Last October, my father (known to Zoom Times as the Grand Emperor of the Zoomlian Empire), a Theory of Knowledge teacher, learned that his school wanted a short video from each teacher in his program introducing prospective students to the program's various subjects. Having noticed that he has a video creator in the house and having a creative concept in mind, he approached me with an atypical script and asked about directing and editing the short film. As it turned out, I'd just recently acquired the video editor DaVinci Resolve and had been looking to test it out, and this helped me grab the basics of the program pretty quickly! This is mostly video editing (done completely in Resolve), although I did use After Effects for two shots, one compositing-focused and the other motion graphics-focused. I couldn't find any stock music that fit the tone my dad was looking for, but Lei Hart's "It's About Time" track worked perfectly, so I got permis

A Brief Follow Up on my Previous Post...

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Oh no I guess a couple images weren't enough! Now, this could just be a one-shot project, but...

BIONICLE: Tahu In His Element

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Now that BIONICLE's return is (in a sense) confirmed and imminent, I decided to jump on the hype train and place the Toa of Fire's latest iteration into some Ta-Wahi scenery!  Tahu himself was made with Stud.io, but the rigging and background were done by myself. I used some displacement maps here to actually affect the ground's geometry, and I was able to use a scratched-metal texture's bump map to add some scratches to Tahu in imitation of his 2001 animation, too!