So, it's been over a month since my last post and I haven't done a thing. This is partially because I was: a. in New Jersey with my grandparents and cousin in early early July. b. packing up for summer camp in later early July. c. earning merit badges in summer camp for a week in mid-July. d. this is late July. And next week I'm going on a family vacation. On to the other excuses for non blogging what's been happening: 1. Of course, there are all the minor details like my birthday , earning a learner's permit , signing college applications, etc. 2. Back with computer animation, I am happy ecstatic to announce that someone has downloaded my TARDIS model ! Somewhere, someone is using it for their own projects!!! 3. Speaking of downloads, I have downloaded and am coloring a Tardis interior from the same website. To tell the truth, I actually like it that downloads all start out colored gray; it gives the person working with it something to do. O
Did you notice I have no idea if the “k” in K12 is capitalized or uncapitalized? See, in the last sentence, k12 was capitalized. Yet in that previous sentence, K12 was lowercase. And yet, in that previous sentence… well, you get the idea. Anyway, Project 3 introduces modeling , and taught me something new–using a bump map texture; which makes the object look, well, bumpy. It’s interestingly called “normal” in the influence section of the Texture panel. My special addition for this project was using “emit” (same section, same panel) to get some parts of the creature to seem to glow. Upon noticing that it wasn’t a huge change (as well as my not being able to see its eyes), I also changed the camera angle and provided some more lighting. I actually noticed then that it looked like he was jumping down, so… well, I suppose a picture’s worth a thousand words. “Jason the Jumper”, as I call him, uses particles for the crashing-glass effect The particles are on billboard
Technical alert: this post explains how to do things in technical detail; you can skip this post if you're not interested in that kind of thing. Now, I am an amateur as you could see by some of my models, but nevertheless I also like teaching others about what little I know about Blender and other 3D software. Today, the physics engine is my focus. There are seven different types of physics in Blender. Force Field can make things like wind, tornadoes and, well, force fields. Collision is necessary for projects that involve gravity--which would include clothing, floors, objects... basically anything in an advanced project. Cloth makes your object turn into, well... cloth. Fluids and Smoke also speak for themselves, and I have no idea what "Dynamic Paint" and "Soft Body" do. The physics engine is absolutely necessary for any advanced project; if you want snow to move around, that's a good time to use Force Field; Collision can help if yo
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