Here it is! Using the same technique used in Star Wars* (although a bit shakier and with less axes) I've done an actual green screening/mattework using my brother's birthday present! It looks a bit cheesy, but I'd say a lot of the trouble is that the lighting was a bit wrong. As well, an iPhone, despite recording at Super HD (aka 2.1 Megapixels=not actually that high), isn't quite at the professional level of video cameras. Either way, the problem was that if I'd try to take away certain shades of green, parts of Oob's Ninjacopter would also disappear. *Star Wars: instead of moving toy ships on Popsicle sticks like everyone else, Lucasfilm had the cameras moving while the detailed ships stayed still in front of a blue screen.
I've uploaded my Tardis model to 3dcadbrowser.com , a website used to upload--and download--3D models. Apparently, there are multiple different 3D model upload/download sites, such as Turbosquid , where I got several Dalek models which I was too slothlike/ lazy amateur and inexperienced to make on my own. Here's my Tardis: http://www.3dcadbrowser.com/download.aspx?3dmodel=62766 Please note that as I'd slept through my high school transdimentional engineering class, I have yet to make it bigger on the inside. I hope to upload more of these later on!
One shot was never enough. With real life kicking in and my specializing in a different field, I honestly thought most of Blender was behind me, outside the occasional test or minor project. However, this is probably my most advanced full-CG Blender project yet! I'm really grateful to learn that life doesn't have to put an end to projects like this. In any case, this was a full, multi-camera project rendered in Eevee (although the mask in the final shot was rendered in Cycles), and it used no small part of everything I'd learned (and some I hadn't yet): HDRIs, shape keys, multiple cameras, animated procedural texturing, and even gravity/collision physics. (I still don't dare attempt fluid simulation; the lava in the second-to-final shot used up to 6 shape keys to imitate both generic "waves" and its reaction to the falling rock.) In the meantime, I used After Effects for some minor compositing, sound, all of the final shot outside the mask itself, an
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