Now that BIONICLE's return is (in a sense) confirmed and imminent, I decided to jump on the hype train and place the Toa of Fire's latest iteration into some Ta-Wahi scenery! Tahu himself was made with Stud.io, but the rigging and background were done by myself. I used some displacement maps here to actually affect the ground's geometry, and I was able to use a scratched-metal texture's bump map to add some scratches to Tahu in imitation of his 2001 animation, too!
Finally! Now I have all my assignments on the blog before my next semester starts! My last assignment was an interesting one divided into five parts: Step 1: Make a Photoshop composition. Here it is: Step 2: Take the previous project, take it a little bit further, and save it separately. I decided to use the "painting" technique, only on different parts of different layers. Step 3: Take product #2 and take it even further, saving it in a similar fashion. Step 4: Go back to #1 and (how did you guess?) take it further, this time in a different direction. Finally, step 5 (am I detecting a pattern here?): Take #4 and modify it somewhat, saving it as #5. I used masks and the clone tool + spot healing brush tool for most of the modification, although for #5 I used two tricks I learned from a seminar by Dr. Will Hammond (the Will Hammond who invented masking in Photoshop!): Copying parts of the background onto new layers and giving ...
One shot was never enough. With real life kicking in and my specializing in a different field, I honestly thought most of Blender was behind me, outside the occasional test or minor project. However, this is probably my most advanced full-CG Blender project yet! I'm really grateful to learn that life doesn't have to put an end to projects like this. In any case, this was a full, multi-camera project rendered in Eevee (although the mask in the final shot was rendered in Cycles), and it used no small part of everything I'd learned (and some I hadn't yet): HDRIs, shape keys, multiple cameras, animated procedural texturing, and even gravity/collision physics. (I still don't dare attempt fluid simulation; the lava in the second-to-final shot used up to 6 shape keys to imitate both generic "waves" and its reaction to the falling rock.) In the meantime, I used After Effects for some minor compositing, sound, all of the final shot outside the mask itself, an...
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