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Showing posts from June, 2012

Non Sequitur

I can spell Blender and Sculptris in Greek characters! Βλενδερ ανδ Σγυλπτρισ ιν Ηρεεκ γθαραγτερσ!

Update (on the blog, not the software)

I noticed I haven't been blogging lately.  For Summer, it's been a busy time!  Keeping the blog up-to-date, I said earlier that I was working on an animation more serious than the others.  The primary difference here is that this movie will include sound , which was not in any of my previous ones.  This is harder than I thought, mostly because: a) only certain output settings show the "Encoding" section that handles sound, b) a lot of the encoding options say when you try to render, "Error initializing video stream" and then there's c) when the right combination is finally reached, there's either no audio or no visual.  Either way, then despite its also being 4 seconds long, I think once the problem's solved it'll be worth the (reeeeally long) wait. On another note, I've started helping to teach some of my family members about Sculptris!  Soon now,  I'll be able to show off show you their stuff as well as my own! On yet

The “How To”s and “How it Works”s of Sculptris

I’ve shown what Sculptris can do, but I haven’t really said how it does it.  Well, first of all:  Sculptris isn’t a computer animation program.  Really.  It’s an advanced computer modeling program, but at least as of my current knowledge it doesn’t make the objects you create move .  Nor, I believe, can you even save them as JPEGs (universal picture files, for those of you who don’t do technical computer stuff).  However, you can export the files as OBJs (universally compatible 3-D files) and import them to another program, say Blender, and save some files as JPEGs from there.  And you can modify your objects there, too. When you start Sculptris, you start out with a gray sphere made up of triangles.  With this preset you are given nine basic controls.  I will try to explain those which are not self-explanatory:  Crease, Rotate, Scale (which scales up or down anything within your circular selector), Draw (opposite of crease; coloring is entirely different), Flatten, G