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Showing posts from December, 2015

Teleport Effect Test

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Incidentally, merry Christmas! So, I made this a while back in the middle of my college semester.  This project was an experiment with 3D particle systems in After Effects; at some point I'll probably incorporate it into Abydos.  If I could get some motion tracking on it I think it'd look really cool.   The details are that I used two particle systems: a twirly, galaxy-like particle system and a second system that moves/falls toward the camera.  I think the effect would have been a lot easier if I could figure out how to use two different cameras in the same scene (may be good for me to look that up later), but the ability to adjust how "gravity" effects each system combined with simple transform controls made up for it.  I also used the "Optics Compensation" effect combined with a fade for the actual teleport itself. 

Photoshop Work: RPGs and Fansubbing

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With all that's been going on, I forgot to mention that I've been doing a bit with Photoshop, some of which is now being used for professional and semi-professional purposes! A few months ago, I worked on a character sheet for Battlefield Press 's new role-playing game, Pulp Fantastic .  The game centers around the world of the superhero pulp novels of the early 1900s, and the character sheet (a completely free addition) is one of four existing variants made for different games in that style.  Another thing I've worked on is a splash image for Episode 5 of a fan-made English sub of the popular Japanese show, Kamen Rider Ghost (as the Kamen Rider series has no official release whatsoever in the US, fansubs are the closest we can come to professional releases).  The episode in question introduced a new rider, so I decided to work on one featuring both characters.  It was accepted surprisingly quickly (by TV-Nihon , one of the two major groups that currently work

More Abydos: Late Edition

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    You may have noticed that I've been gone even longer than usual.  I've been taking five concurrent college classes, causing continuing constraints concerning Creative Cloud crafts.  Hoping to get back to posting regularly (at least once a month), and I've been building up the universe of Abydos, which I hope to complete filming for within a week or so after the semester.     I've been doing quite a bit with 2D animation, especially regarding Adobe Flash's frame-by-frame animation--and, if you'll believe it, pinned character animation in After Effects.  I decided to incorporate Abydos into my two final projects: a rotoscoped project done in Flash and a rigged short done in After Effects (which also features the title sequence I mentioned last post).  Again, these ideas don't have much to do with the story (despite the design being based on Zorg's character, the character ended up being voiced by me for the project), but I decided to put some work i