Long-Delayed Update on ABYDOS II (Which Isn't Canceled [Plus, Even More BIONICLE])

So I've been keeping ABYDOS II progress under wraps for a while, and a good chunk of that has been related to scheduling--Spring saw slowdowns regarding college (which is resuming... uh, tomorrow, actually...), and I was away from my computer for a good chunk of Summer, but beyond that, I've been hard at work!  I'm pleased to announce that filming has FINISHED for the sequel, and that I'm a good chunk of the way through the visual effects and CGI!  This has definitely been quite an adventure, but it's coming to a close!  I should have a full teaser up soon (for real this time); I was originally planning a smaller, comedic one-shot take just to say we were done filming, but I decided a more relevant video would work better. 

On a separate note, I've extracted and rigged some a number of 3D models from BIONICLE G2's mobile games, Mask of Creation and Mask of Control (which anyone interested can download from here and here, respectively)!  Unfortunately, the preparation work for the models can be a bit rough for both games (the former's Toa files have different body parts as their own models, whereas the latter's models have some odd duplicate faces that it seems can only be removed manually), so that--alongside other projects like ABYDOS II--is mainly why there aren't more models there. 

Ignore the Lights.

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