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Showing posts from January, 2013

I've Moved my Blog!

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As you may know from previous posts, I’m not a huge money spender.  The blog system I used to use, WordPress, is very, very for-profit (“only $90 per year!”), and I’ve decided to move my Blog to Blogspot (partially because it has free functions that WordPress offers for “only $60 per year!”). My new address is www.jrcomputeranimators.blogspot.com Of course, you wouldn’t expect me to jump to Blogspot without some kind of welcoming, so how about this picture I made in my not very spare time:

Blender 101 1/2 TARDIS Part 1: Meanwhile…

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DONE with Japanese Part 1 (ぼくは コンピューターの びじゅつが とても すきです!), DONE with 3D Art 1 and am resuming with new know-how! I said I’d get back to material-changing, so here it goes! Now then, one of those things I’d like you to see is what modeling looks like from my point of view.  For instance, I decided to do a quick modeling of a TARDIS : Here’s more or less what it looks like while I’m modeling it: Textures don’t show up on the non-rendered world.  That black stick on the right is a lamp.  But I digress–but then again, digression is a professional art of the universe, so as I was saying… 35 MINUTES LATER… So.  Material-changing.  Right.  A little menu to right of this view contains something that looks a little like this: The red, circled bit shows the color of the object (blue) and if you right-click it, then press, “Insert Keyframes,” go forward in “time,” change the color and insert another kayframe then you get a smooth change of colour!

K12 Final Assignment: Create Your Own

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HAPPY NEW YEAR!!!  For my final assignment, I was supposed to find an image I liked and make a short animation based on it.  Here’s my choice: a cathode-ray television.  My special addition: I added myself. You never can trust a chandelier these days… The technical (in te ch ni co lo ur ) details: You may know that image-based textures can make pictures show up on objects, but I don’t believe I’ve mentioned that you can do the same thing for movies.  I still don’t know how to put in audio; I had to use a movie editing tool (Windows Movie Maker) to yank the audio out of the recording and save it separately, then (using the same program) add the audio to the finished project. *Of course, I’ll still be taking 日本語の がっこう、 and that’s not even concerning 3D Art 2: Animation, which I believe I’ll be taking next fall.

K12 Project and Assignment 7: A House, a Creature and Monkey Island.

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Did you notice that there’s always an inconsequential paragraph first, then I get to the actual post?  I added to my first K12 post merely the fact that I’d started the class; in my second k12 post, I’d noted my addition of assignment 2.  My third K12 post introduced my curiosity as to the capitalization of the former letter of “k12″, and… well, you get the idea. Now, project and assignment 7 were kind of “retro” projects: I had to bring together my house (Project 2) and my creature (Project 4).  I achieved this by “appending” an object from one file to another.  I also had to append the armature and “action,” or the animation itself.  I was also introduced to something I had no idea existed:  Bezier curves.  These can actually control the speed of how fast something goes, rotates, or moves across a path.  I used this for project 7′s door:  the door swung open in the “after” animation, as opposed to just rotating the door, which made for a much less dramatic opening (pun