K12 Project and Assignment 5: Build a Terrain and Another Terrain
But first, an update on the K12/k12 argument: The logo looks like a
lowercase “k” to the twelfth power. However, given that company names
are proper nouns, it would then be capitalized. So now, the only
question is this: do we side with the logo or the grammar? Hmmm…
Now then, for project 5, I was supposed to use a stencil texture to make two different textures appear on the same object. Here’s an example:
![Stencil_example](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sKTHsXnQWz4rHflUSELmOPZ24n6FabLgjk0gw4tZhRvPglmn1BLT8W85ATM-VyUq_IN61ETDxVGNDSVs3QaxpKxO49ycrM1_tUqVDfN7rhs9ktioF2LctSc-IpUEHAs1eXC3gztwiaVYgFq9yNwbKfbhSq5PX4GSR-=s0-d)
Here, I made a pink cloud texture and a “magic” texture. I then used a striped stencil texture to make the pink clouds seem to be striped over the magic. Essentially, stencils “cut” a texture to make another one show.
Well, that was what I was supposed to do for my ground with two image-based textures. Here’s my standard terrain:
![K12 5 Terrain at a Standard](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vwIcoLS_0qJQEJPhdXfzYOH6AN495kJ4SaKENc7pEoyZzQ4l3wD52w0G9Eb4Ox9-_b-sg2fqQwz7dMfEoHNrlXmLEUFI9yAUVS9pBDJjP9u1lkDBE0szf9yVdYjg7PgObAQTKpwr6YRxZ0Bu8nWu3c_BgS2_rNTDDA90rE6KfYBkWELvdV=s0-d)
I created the hills and valley using Proportional Editing, a useful tool that smoothly forms an object to look more like, well, hills and valleys. Here’s how it works: when I move a vertex, it automatically moves other vertices around it to make it look like I made a hill. After that, I can easily do things like set it to “Smooth” and put on a SubSurface modifier to get it to look really, really, REALLY real
lyistic.
Here’s my “sunny terrain”.
![K12 5 Terrain at Day](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sFq8ofJ_wXMrYJrlPoNUGus9fg1axYSnPT9XphTrDOtfuOpLccGUjLSOQZSkrxNhVajUAM5mygHgt_WYRs-5IQkYXdvX_JxROOXko1_McNMYswdMZo7sIPt21I9LNNwExwL_E0H-mQyPhlA8xDoYlowiSPx8tY6CYxrggwWJ8=s0-d)
The clouds were mandatory in this one (in the standard terrain, they were more of a special addition). The “clouds” are no more than a big plane with a texture on it! A little problem was that the “sky” had shadows cast on it. After trying this and that (and with a little help from my family), I fixed it using “shadeless,” where no shadows whatsoever are shown. The creature (from my last two projects) is this part’s addition. What I really have to say about all this is, “did you notice that every sentence in this paragraph has quotation marks (or parentheses)?”
![K12 5 Terrain at Night](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tLkWlXTsWvQUi6iHZVtfZz976de99n4ACXjduF9FdXue9J8CXas2hsJmuP-L1syiqnCkY8aOA0JPY1JV-IuOF_yidlWlRYPcBFxU4t-CKW6Zxq-vtqoVb1y3nhrk9NmWcKrlUMUDS5brZnHBhwYvPymRybTzYIVt5iVdx_mDnaBA=s0-d)
Here is my nighttime terrain. I used a colorband for the moon (also used for the planets, my special additions), which is fitting more than one color on one object by making a ring of color (I also added a texture to make it look cool). As I’ve said in a previous post, it’s easy to add stars–and make them colorful–with the click of a button. I don’t think I’ve mentioned, however, that it’s equally easy to change the color(s) of the sky using a few sliders. Also, I’ve found that you can get a really neat effect by moving a lamp (source of light) to where the terrain ends, imitating a sunset.
Here’s my assignment: Build Another Terrain. It gave me a lighthouse on a plane and told me to use Proportional Editing, add the same textures with a stencil texture, and make a moon with a colorband:
![K12 5 The Lighthouse](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_ttK7Xd3F2K-p3VGT20_nyumhyOL6BjlX0tPfdRP32o7L0btTH7fiAGUN21hyeFBwgvljk5-xNS8JZpcqfYmgkakFaWUYi9Oij6vZB0Xo8bGdhgOVnRo-MVIBnrG3gcY-facD_qATYr_xvYL_DxdLAU4Gg17lgTpThbQJFu4Aw=s0-d)
I decided to change the stencil texture to small dots. My special addition here was the snow. I constructed a basic snowflake off screen, and then made a particle system designed to imitate a scaled-down version of that snowflake (so much for no two snowflakes being alike)!
I’m currently working on my final assignment! Post again soon(er)!
Now then, for project 5, I was supposed to use a stencil texture to make two different textures appear on the same object. Here’s an example:
Here, I made a pink cloud texture and a “magic” texture. I then used a striped stencil texture to make the pink clouds seem to be striped over the magic. Essentially, stencils “cut” a texture to make another one show.
Well, that was what I was supposed to do for my ground with two image-based textures. Here’s my standard terrain:
I created the hills and valley using Proportional Editing, a useful tool that smoothly forms an object to look more like, well, hills and valleys. Here’s how it works: when I move a vertex, it automatically moves other vertices around it to make it look like I made a hill. After that, I can easily do things like set it to “Smooth” and put on a SubSurface modifier to get it to look really, really, REALLY real
Here’s my “sunny terrain”.
The clouds were mandatory in this one (in the standard terrain, they were more of a special addition). The “clouds” are no more than a big plane with a texture on it! A little problem was that the “sky” had shadows cast on it. After trying this and that (and with a little help from my family), I fixed it using “shadeless,” where no shadows whatsoever are shown. The creature (from my last two projects) is this part’s addition. What I really have to say about all this is, “did you notice that every sentence in this paragraph has quotation marks (or parentheses)?”
Here is my nighttime terrain. I used a colorband for the moon (also used for the planets, my special additions), which is fitting more than one color on one object by making a ring of color (I also added a texture to make it look cool). As I’ve said in a previous post, it’s easy to add stars–and make them colorful–with the click of a button. I don’t think I’ve mentioned, however, that it’s equally easy to change the color(s) of the sky using a few sliders. Also, I’ve found that you can get a really neat effect by moving a lamp (source of light) to where the terrain ends, imitating a sunset.
Here’s my assignment: Build Another Terrain. It gave me a lighthouse on a plane and told me to use Proportional Editing, add the same textures with a stencil texture, and make a moon with a colorband:
I decided to change the stencil texture to small dots. My special addition here was the snow. I constructed a basic snowflake off screen, and then made a particle system designed to imitate a scaled-down version of that snowflake (so much for no two snowflakes being alike)!
I’m currently working on my final assignment! Post again soon(er)!
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