K12 Project and Assignment 5: Build a Terrain and Another Terrain
But first, an update on the K12/k12 argument: The logo looks like a
lowercase “k” to the twelfth power. However, given that company names
are proper nouns, it would then be capitalized. So now, the only
question is this: do we side with the logo or the grammar? Hmmm…
Now then, for project 5, I was supposed to use a stencil texture to make two different textures appear on the same object. Here’s an example:
Here, I made a pink cloud texture and a “magic” texture. I then used a striped stencil texture to make the pink clouds seem to be striped over the magic. Essentially, stencils “cut” a texture to make another one show.
Well, that was what I was supposed to do for my ground with two image-based textures. Here’s my standard terrain:
I created the hills and valley using Proportional Editing, a useful tool that smoothly forms an object to look more like, well, hills and valleys. Here’s how it works: when I move a vertex, it automatically moves other vertices around it to make it look like I made a hill. After that, I can easily do things like set it to “Smooth” and put on a SubSurface modifier to get it to look really, really, REALLY real
lyistic.
Here’s my “sunny terrain”.
The clouds were mandatory in this one (in the standard terrain, they were more of a special addition). The “clouds” are no more than a big plane with a texture on it! A little problem was that the “sky” had shadows cast on it. After trying this and that (and with a little help from my family), I fixed it using “shadeless,” where no shadows whatsoever are shown. The creature (from my last two projects) is this part’s addition. What I really have to say about all this is, “did you notice that every sentence in this paragraph has quotation marks (or parentheses)?”
Here is my nighttime terrain. I used a colorband for the moon (also used for the planets, my special additions), which is fitting more than one color on one object by making a ring of color (I also added a texture to make it look cool). As I’ve said in a previous post, it’s easy to add stars–and make them colorful–with the click of a button. I don’t think I’ve mentioned, however, that it’s equally easy to change the color(s) of the sky using a few sliders. Also, I’ve found that you can get a really neat effect by moving a lamp (source of light) to where the terrain ends, imitating a sunset.
Here’s my assignment: Build Another Terrain. It gave me a lighthouse on a plane and told me to use Proportional Editing, add the same textures with a stencil texture, and make a moon with a colorband:
I decided to change the stencil texture to small dots. My special addition here was the snow. I constructed a basic snowflake off screen, and then made a particle system designed to imitate a scaled-down version of that snowflake (so much for no two snowflakes being alike)!
I’m currently working on my final assignment! Post again soon(er)!
Now then, for project 5, I was supposed to use a stencil texture to make two different textures appear on the same object. Here’s an example:
Here, I made a pink cloud texture and a “magic” texture. I then used a striped stencil texture to make the pink clouds seem to be striped over the magic. Essentially, stencils “cut” a texture to make another one show.
Well, that was what I was supposed to do for my ground with two image-based textures. Here’s my standard terrain:
I created the hills and valley using Proportional Editing, a useful tool that smoothly forms an object to look more like, well, hills and valleys. Here’s how it works: when I move a vertex, it automatically moves other vertices around it to make it look like I made a hill. After that, I can easily do things like set it to “Smooth” and put on a SubSurface modifier to get it to look really, really, REALLY real
Here’s my “sunny terrain”.
The clouds were mandatory in this one (in the standard terrain, they were more of a special addition). The “clouds” are no more than a big plane with a texture on it! A little problem was that the “sky” had shadows cast on it. After trying this and that (and with a little help from my family), I fixed it using “shadeless,” where no shadows whatsoever are shown. The creature (from my last two projects) is this part’s addition. What I really have to say about all this is, “did you notice that every sentence in this paragraph has quotation marks (or parentheses)?”
Here is my nighttime terrain. I used a colorband for the moon (also used for the planets, my special additions), which is fitting more than one color on one object by making a ring of color (I also added a texture to make it look cool). As I’ve said in a previous post, it’s easy to add stars–and make them colorful–with the click of a button. I don’t think I’ve mentioned, however, that it’s equally easy to change the color(s) of the sky using a few sliders. Also, I’ve found that you can get a really neat effect by moving a lamp (source of light) to where the terrain ends, imitating a sunset.
Here’s my assignment: Build Another Terrain. It gave me a lighthouse on a plane and told me to use Proportional Editing, add the same textures with a stencil texture, and make a moon with a colorband:
I decided to change the stencil texture to small dots. My special addition here was the snow. I constructed a basic snowflake off screen, and then made a particle system designed to imitate a scaled-down version of that snowflake (so much for no two snowflakes being alike)!
I’m currently working on my final assignment! Post again soon(er)!
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