K12 Project and Assignment 6: Build and Shape a Car
I’m finally catching up on all my blog posts! I’d hardly had any
time at all to blog between K12′s Blender and k12′s Japanese, but thanks
to winter break I can catch up here.
Anyway, for project 6 I used an entirely new way of modeling: starting with a grid, stretching it into a 2D car shape based on an image file, and using extrusion to make it a 3D object. As a little addition, I dragged the Monkey from projects 3 and 4, putting it in a driving position. For the assignment, I was supposed to reshape the car, make it smoother and add some more parts. My addition there was adding actual lamps for my added-on headlights. Here they are:
Anyway, for project 6 I used an entirely new way of modeling: starting with a grid, stretching it into a 2D car shape based on an image file, and using extrusion to make it a 3D object. As a little addition, I dragged the Monkey from projects 3 and 4, putting it in a driving position. For the assignment, I was supposed to reshape the car, make it smoother and add some more parts. My addition there was adding actual lamps for my added-on headlights. Here they are:
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