Did you notice I have no idea if the “k” in K12 is capitalized or uncapitalized? See, in the last sentence, k12 was capitalized. Yet in that previous sentence, K12 was lowercase. And yet, in that previous sentence… well, you get the idea. Anyway, Project 3 introduces modeling , and taught me something new–using a bump map texture; which makes the object look, well, bumpy. It’s interestingly called “normal” in the influence section of the Texture panel. My special addition for this project was using “emit” (same section, same panel) to get some parts of the creature to seem to glow. Upon noticing that it wasn’t a huge change (as well as my not being able to see its eyes), I also changed the camera angle and provided some more lighting. I actually noticed then that it looked like he was jumping down, so… well, I suppose a picture’s worth a thousand words. “Jason the Jumper”, as I call him, uses particles for the crashing-glass effect The particles are on billboard
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