An Update to My Last Post
So, directly after I wrote my last post I realized that an update to Blender had been released and that one of the new features was a rendering method known as freestyle. This is similar to "edge," only it has many more options.
Here I placed my previous "edge" picture next to the new "freestyle" rendering. As well as the much more hand-drawn looking freestyle edges, I also selected "Toon" in the basic material properties (which, by default, is set to "Lambert") and, with a bit of changing the properties (setting the nearby "size" tab to 1.0 instead of 5) you can get something really cel-shaded! I also set the spectacular (or, how much it reflects light) to zero. Again, there may still be a few things missing from professional cel-shading, but I am learning more!
I've learned that a great way to model is to say "What does this button do?", save your project just in case, and press the button. Not a great idea if you're handling bombs, but I've found it quite useful for rendering techniques.
I've learned that a great way to model is to say "What does this button do?", save your project just in case, and press the button. Not a great idea if you're handling bombs, but I've found it quite useful for rendering techniques.
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