Good Friday

 As a hobbyist 3D artist, I would recommend doing projects you really care about--not in a fandom kind of way, but nothing is going to take you as far in your creative endeavors as doing something that really, personally matters. I've been doing images Good Friday on and off since 2015, and it's helped me to delve deeply into some topics I wouldn't have normally felt the need to research, including nodes and volumetric materials. 3D is a medium that can be used for worship like any other, so why not dive in and go all the way?

Three crosses on a rocky ground in front of clouds
 

Three crosses with a more detailed landscape and more realistic clouds
 

Three crosses, now in a more symbolic landscape, in front of the Earth and a stylized sky

I decided to lean more towards allegory in recent years, switching from emphasizing accuracy itself to depicting the more cataclysmic event that the Crucifixion is at its core--the reuniting of Heaven and Earth and the unwriting of the rules of death. One doesn't have to abandon a realistic art style in order to convey this sort of symbolism, so I decided to give it a try.

Decided it would be best not to go into much technical detail this time around, but I'll give a quick rundown: the transparent items in the final image used gradient textures (and also musgrave for the "liquid" substance) linked to color ramps as the factors for Mix shaders between transparency and a general diffuse shader. The sky similarly used a noise texture as a factor between a standard red shader and a gold emission shader.

Happy Holy Saturday, everyone.

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