Good Friday
I decided to lean more towards allegory in recent years, switching from emphasizing accuracy itself to depicting the more cataclysmic event that the Crucifixion is at its core--the reuniting of Heaven and Earth and the unwriting of the rules of death. One doesn't have to abandon a realistic art style in order to convey this sort of symbolism, so I decided to give it a try.
Decided it would be best not to go into much technical detail this time around, but I'll give a quick rundown: the transparent items in the final image used gradient textures (and also musgrave for the "liquid" substance) linked to color ramps as the factors for Mix shaders between transparency and a general diffuse shader. The sky similarly used a noise texture as a factor between a standard red shader and a gold emission shader.
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